Featured Post

Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

A quick play of the Dragon Quest Builders demo

Popping up like an autumn squirrel out of the leaves comes the demo for Dragon Quest Builders, now out on EU PSN, UPDATE: with the US version now also live. Square Enix's monster seller in Japan should easily generate a lot of love in the west, but how does it play?

The demo offers an hour or so play, with the first few quests showing DQB as being easy-to-love, a Minecraft-lite with a gentle story to follow and a suitably sedate pace of events and action. You can mildly customise and name your character, and choose to play as a boy or girl, before setting them off into a world lost to time, with people stumbling around like passive zombies.

They, Pippa and Rollo are the first people you meet, need a hero, a leader, and above all a builder, and possibly a plumber. Enter you with your noddy hat! You can soon start turning mud into walls, sticks into doors and beds, before crafting basic essentials like weapons and tools. You know the drill (if only you had one), but this time you need to help the people out rather than going and crafting your own luxury pad, recreating the pyramids or building a fleet of steel tanks.

This focuses the game neatly and gives a greater sense of purpose, which some, I guess younger gamers will love, while Minecraft die-hards will probably turn their diamond-armoured nose up at.

In design, DQB is totally Minecraft, from the crafting benches to chests, and the way you gather and create. However, the mission structure and (in the demo, anyway) tight limits on resource types make it a lot more focused, but it retains the relaxed atmosphere of Creative mode and while there's sure to be big battles along the way, there's none of this in the early going.


Once the demo ends, you can still carry on exploring the four corners of your island, which has some surprises, and go fine tuning your little village. The full game is out in a couple of weeks, digital only on the Vita in Europe.

Comments

Currently playing on my Vita/PS3/PS4/PS5


Any news or interview requests, please contact psp2roundup@gmail.com Please note, As an Amazon Associate, I earn from qualifying purchases.