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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Countdown to Sony's September 1st PlayStation event

Okay, look into the timer, not around the timer, look into the timer! Just sit here for as long as it takes, until Sony finally, hopefully, deals out some Vita goodness at one of its frickin' events. Perhaps, you know, click on an ad while you wait! Certainly, don't go anywhere!



Of course, Sony could go the other way and leave the Vita stuff for TGS later in the month, making this a big PS4 push. In which case, there's still not long to wait for the likes of Gravity Rush 2, Final Fantasy VII HD, Monster Hunter 5 and other dead certainties for the Vita.

Since the event was announced, there's been masses of speculation, but what do you really want to see from it?

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