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June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Unity for PSM now free, no dev kit required

There I was twiddling with Game Maker when all of a sudden Unity pops up with a blog post, announcing the public preview of Unity for PSM. It allows any Windows user to code for PlayStation Mobile with no fees required. You might need to buy a copy of Unity after the preview, but with the race to free for development environments, probably not.

Unity for PSM gives potential coders full native access to PS Vita as well as full access to PSN. As part of your dev kit, you also get a comprehensive suite of performance and native debugging tools, Visual Studio integration and Razor CPU/GPU performance tools. Get started here. The full package will hit this summer, so you've got some time to become a coding ninja.

Currently playing on my Vita/PS3/PS4/PS5


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