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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PSP2/PSP Phone Round Up of the Week

Well, the good news is its all happening next week, on the 27th. But last week we still found out some new stuff and had some curious thoughts. The worst news is Sega cancelling Thor, not because I'll miss another movie conversion but it sends a signal to all the other developers that its time to start moving on.

Now, hopefully, smaller developers will see a gap in the market for lots of quick and fun games, remember how long THQ and a few others stuck by the GBA? But the big boys will start to follow the herd and cull anything that's not a guaranteed seller.

1) What role will Qriocity play in the PSP2 infrastructure?

2) A plea that Sony and devs have lots of original ideas and MMOs for PSP2

3) A quick theoretical comparison of 3DS vs PSP2

4) The ever-shrinking PSP 2011 release list

5) Most popular article of the week - Are PS2 games coming to PSP2?

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