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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PSP2 vs. 3DS

Its hard to critique an announced product against an all-rumour one, but I'll give it a quick go based on what I saw from yesterday's myriad of Nintendo announcements.

First, there is no way on earth my kid (currently a happy DSi player) is playing with a 3DS, in the real world, I buy him the right sized shoes to keep his feet healthy so I won't buy something that might screw with his developing eye-sight, even though he's nearly seven and out of Nintendo's defined no-play age range.

Also, I'll want a damn good play in-store before deciding if I can use it without getting eye-strain or headaches. In fact, if I was a more consumer awareness-type, I'd want a medic in every store to check potential buyer's eye condition before purchase. Now, that would give the tabloids a field day.

Back to the games, the line-up for the 3DS looks solid enough now, but its all old-hat - I'm looking for new things to play. With PSP2 I'm looking for real, high-calibre FPS titles, online RTS and RPG games - and bags of NEW games. I want it to do the big console experience on the run but I also want stuff that no other console has.

I think the 3DS gives developers one more go to rehash their old wares in a slightly new way and give the minimum of effort. Hopefully the folks working on PSP2 games have a little more time and creativity to come up with a new wave of games.

Clearly, the PSP2 is going to be a powerhouse and more expensive than the 3DS and that will count against it on the shelves, so I don't expect the tables to be turned in this generation but all PSP2 has to do is offer something that little bit different to tempt me. Roll on the 27th.

Of course, I'll probably get both in the end, but the core gamer in me wants more than the 3DS is offering - a Wii with legs, I don't really think so.

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Currently playing on my Vita/PS3/PS4/PS5


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