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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

The PlayStation 5/6 Portable rumour machine stumbles on

 Its a good gossip week when you see large sites dragging out their stock picture of a launch PS Vita for illustrative purposes. That's usually a sign of more rumours about a next-gen PlayStation Portable, Portal 2, or whatever Sony decides to misname it. 

The latest gossip, repeated far and wide, is that the device will  be powered by a 3nm-based 15W SoC (system on a chip) from AMD. 

In comparison, the Switch 2 is running an 8nm, Nvidia Tegra T239 SoC. with ARM Cortex-A78C CPU and a NV Ampere GPU, all running at around 10 watts. 

If Switch 2 can run the likes of Cyberpunk 2077, there's no reason why a next-gen, more efficient and powerful product can run PS5 and PS6 games in a small-screen form. 

MAY UPDATE: Latest gossip is a release alongside the PS6, which is slightly better than PlayStation launching in the no-man's land between generations, but there are still way too many questions that Sony won't have an answer too, possibly for years. 

Shouldn't A Portable Be, Like, Portable? 

However, is that what portable gamers want? If they already have a PlayStation Portal for remote play, surely a PSP2 should be, you know, portable, fitting in a pocket, and able to play your games anywhere in the world, not dependent on a chunky WiFi connection.  


The word is current PS5 games will require patching to run smoothly on this future system, and lets face it, many PS5 games are pretty much PS3/4 in terms of visual quality. While PS6 games will likely have native switch-format code built in. 

AMD currently offers the Z2 mobile platform, which powers the PlayStation 5, with Zen 5 powering current high-end desktops. The streaming-only PlayStation Portal uses a Snapdragon 680 processor. 

By 2026/27 we could be up to the Zen 5 or 6 generation in mobile form, with a lot more grunt, assuming the cooling for reasonable handheld performance can be built up. 

The trick will be coding the PS5/PS6 games natively to dial down higher-end visual features or offloading them to AI, or other clever method of maintaining that next-gen look in a lower-power system.  

Currently playing on my Vita/PS3/PS4/PS5


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