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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The PlayStation 5/6 Portable rumour machine stumbles on

 Its a good gossip week when you see large sites dragging out their stock picture of a launch PS Vita for illustrative purposes. That's usually a sign of more rumours about a next-gen PlayStation Portable, Portal 2, or whatever Sony decides to misname it. 

The latest gossip, repeated far and wide, is that the device will  be powered by a 3nm-based 15W SoC (system on a chip) from AMD. 

In comparison, the Switch 2 is running an 8nm, Nvidia Tegra T239 SoC. with ARM Cortex-A78C CPU and a NV Ampere GPU, all running at around 10 watts. 

If Switch 2 can run the likes of Cyberpunk 2077, there's no reason why a next-gen, more efficient and powerful product can run PS5 and PS6 games in a small-screen form. 

MAY UPDATE: Latest gossip is a release alongside the PS6, which is slightly better than PlayStation launching in the no-man's land between generations, but there are still way too many questions that Sony won't have an answer too, possibly for years. 

Shouldn't A Portable Be, Like, Portable? 

However, is that what portable gamers want? If they already have a PlayStation Portal for remote play, surely a PSP2 should be, you know, portable, fitting in a pocket, and able to play your games anywhere in the world, not dependent on a chunky WiFi connection.  


The word is current PS5 games will require patching to run smoothly on this future system, and lets face it, many PS5 games are pretty much PS3/4 in terms of visual quality. While PS6 games will likely have native switch-format code built in. 

AMD currently offers the Z2 mobile platform, which powers the PlayStation 5, with Zen 5 powering current high-end desktops. The streaming-only PlayStation Portal uses a Snapdragon 680 processor. 

By 2026/27 we could be up to the Zen 5 or 6 generation in mobile form, with a lot more grunt, assuming the cooling for reasonable handheld performance can be built up. 

The trick will be coding the PS5/PS6 games natively to dial down higher-end visual features or offloading them to AI, or other clever method of maintaining that next-gen look in a lower-power system.  

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Currently playing on my Vita/PS3/PS4/PS5


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