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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: X-Out Resurfaced (Nintendo Switch)

Price: £19.99 eShop (copy provided for review), LE physical 

Publisher: ININ

Players: 1/2

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Shoot 'em ups were glorious back in the 8-bit and 6-bit era, with every game trying to out-do the daddy R-Type. Coders constructed ginormous aliens, layered bigger explosions, and belting tunes and effects to fill screens and speakers with life. 

X-Out was one of Rainbow Arts' many contributions with an underwater theme and a neat approach to vessel upgrades. The Resurfaced version from ININ brings the game back for a new audience, some 35 years after first launch. With remastered music, higher-res visuals and gameplay tweaks, I'm happy to confirm it is great to play today. 

Players start off with a limited budget to buy a Trilobite ship and a range of weapons or defensive aids as satellites. Then its into the action, with just one life and a health bar that will slide away with every hit or collision. Tap A to shoot, or hold down a trigger for autofire to start fighting back. 

X-Out Resurfaced

Enemies come in strict waves that are fun to try and memorise to get ahead of them, with natural cover that can damage your ship and some destructible scenery. Soon enough there are mini-bosses and end-of-level giants to face, with pretty straightforward battle patterns to exploit. 

Then its back to the store to spend those credits on bigger cannons, upgrades and more ships to give you extra lives in battle. Rinse and repeat over eight glorious worlds with sparkling metallic craft, organic life and charming details throughout. Some so eye-catching you might not notice the big cliff you plough into among the waves of bullets, mines, rockets and other hazards.

X-Out Resurfaced

If life gets too tough, there is a cheat menu that will open up some life-extending features, but we have to earn them through constant failure. If there are any secrets in X-Out, I haven't found them. Which is annoying with so many spots on a level that might be, only to find they are unreachable or a painful distraction. 

There is two-player local to give you some extra firepower, but given the niche nature of X-Out, its a shame there's no online play or tables to meet and beat the community with. 

X-Out looks a little crisper and shinier in undocked mode, compared to my monitor screen. But however you play it, Resurfaced is a fine example of classic shooter fun, with challenge and frustration through the unique ship-building challenge adding a clever twist. 

Score - 4/5



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