- Get link
- Other Apps
Featured Post
- Get link
- Other Apps
A few times each year, I fire up Freedom Wars (review, still on the Vita PSN for £19.99) and pine for the multiplayer fun while stomping back through the early codes with the solo cast. Every time, it feels a better, tighter, experience. One that was begging for a more accessible sequel.
Update:The official Twitter feed dropped new key art, drawn by Shift, the character designer for the original game...
Waking up this morning there's the beautiful overnight news from Japan (PlayStation blog, no western post yet - with a dev team interview worth auto-translating at the bottom) that a Remaster from Namco and Dimps is finally on the way arriving early next year. Hopefully the world will appreciate the do-over, and Namco will do the decent thing and work on a true successor.
The remaster offers a full-HD or 4K output at 60fps, balance adjustments to make it easier to get into and enjoy, an easier upgrade process, while keeping the cool vibe of the original. New English voices should help make it more accessible to western audiences. The big news is the game is coming to PC and Switch as well as PS4 and PS5, but there's no cross play (yet).
Most of the fun comes in battling the giant mechs in the wastelands, all in the quest to beat down your million year life sentence that comes from being the lowest of the low in the Panopticon of your choice. There's a demo on the way to get new prisoners interested.
There's no new content, but all the DLC (one of the pains on the Vita was queuing up all the extra combat items, citizen packs and much more in the PSN app). All queued up for a January 9th release in Japan, no western PS blog posts yet to compare notes.
Until then, the fun for me is seeing all the old players pop up on Twitter, dusting off their Vita and copies for another run. Can you guess what I'm doing on my break today? Note the developer has long hoped for a sequel, maybe this will be the trigger. Enjoy the new trailer...
- Get link
- Other Apps