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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Breath of Thunder Kickstarting to Vita and retro consoles

Kickstarter is still a vital platform for many indie and ambitious developers, with the likes of Mariachi Legends and Ratatan (Patapon but new!) blowing through their stretch goals recently. But any crowdfunding effort seems to need a quirky USP to get going. 

One way to grab some interest is to announce a game for the many retro consoles out there that still have modest audiences, but put us together and we are a powerful mob. Which is why Breath of Thunder grabs my attention. 

Developed by Australian team Sungrand Studios, the JPRG is getting ready for launch on Kickstarter and will not only come to the PlayStation Vita, PSP, Game Boy and DS, but also the Sega Saturn and Dreamcast and the Atari Jaguar among others! If it hits enough stretch goals - how many versions can I buy?


It is very early days for the project, with a few dinky WIP screens on their Twitter but there's already talk of physical releases, but not for the Vita alas (perhaps some Scooby Doo sneaking into an abandoned Sony factory). 

Check back for when the Kickstarter link goes live and I'm off to badger the developers for some more information about this rather bonkers sounding project with each platform getting a unique version based on its capabilities. 

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Currently playing on my Vita/PS3/PS4/PS5


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