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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

A brooding Purified screenshot selection

Developer Balder sent over some better-quality images of his freshly revealed boss shooter Purified in action. Check out the original piece for the news and a first look video and then bask in the glory of these snaps.


Do remember that every is ultra-early and subject to change, but what's not to like about some intense shooter action on the Vita?
Loving the attention to detail and moody lighting. 
Interested in this guy's back story, but mostly the shooting
Purified gives you wings


Do follow Balder on Twitter as he works away at fleshing out the game and support his efforts however us on Vita Island can. 

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Currently playing on my Vita/PS3/PS4/PS5


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