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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Chasing Static hisses at the Switch

Headware Games' Chasing Static has been murmured quietly about for almost a year now, and here's the first proper look at some gameplay for the low-poly PS1-style spooky adventure coming to the Switch and other platforms soon. A demo is up on Steam for PC players, but Switch owners will likely have to wait a while. 

The game is set in the backwoods of rural Wales where the locals are going missing and horrific scenes and sounds abound. That's key to the game as sonic exploration, hunting for audio clues with an experimental Frequency Displacement Monitoring Device offers something different to the usual monster hunt.

Inspired by 80s sci-fi horror and contemporary surrealist cinema, it features a mix of lo-fi and hi-fi, with low poly visuals but full voice acting, high quality sound design and a modern approach to gameplay.

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Currently playing on my Vita/PS3/PS4/PS5


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