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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Chasing Static hisses at the Switch

Headware Games' Chasing Static has been murmured quietly about for almost a year now, and here's the first proper look at some gameplay for the low-poly PS1-style spooky adventure coming to the Switch and other platforms soon. A demo is up on Steam for PC players, but Switch owners will likely have to wait a while. 

The game is set in the backwoods of rural Wales where the locals are going missing and horrific scenes and sounds abound. That's key to the game as sonic exploration, hunting for audio clues with an experimental Frequency Displacement Monitoring Device offers something different to the usual monster hunt.

Inspired by 80s sci-fi horror and contemporary surrealist cinema, it features a mix of lo-fi and hi-fi, with low poly visuals but full voice acting, high quality sound design and a modern approach to gameplay.

Currently playing on my Vita/PS3/PS4/PS5


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