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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Chasing Static hisses at the Switch

Headware Games' Chasing Static has been murmured quietly about for almost a year now, and here's the first proper look at some gameplay for the low-poly PS1-style spooky adventure coming to the Switch and other platforms soon. A demo is up on Steam for PC players, but Switch owners will likely have to wait a while. 

The game is set in the backwoods of rural Wales where the locals are going missing and horrific scenes and sounds abound. That's key to the game as sonic exploration, hunting for audio clues with an experimental Frequency Displacement Monitoring Device offers something different to the usual monster hunt.

Inspired by 80s sci-fi horror and contemporary surrealist cinema, it features a mix of lo-fi and hi-fi, with low poly visuals but full voice acting, high quality sound design and a modern approach to gameplay.

Currently playing on my Vita/PS3/PS4/PS5


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