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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Super Zangyura gets ready to mace Vita owners

Another bit of news I missed over Christmas from Japan was this smart looking platformer delayed into 2021. PlatineDispositif's (the people who gave us Gundemoniums) platformer Super Zangyura is a charming-looking pixel explorer, with a French maid dealing justice with a whopping-great mace should be out in a couple of months. 

Gundemoniums got a physical release back in 2017, but given this delay, not sure if Super Zangyura will get one or even a western release. The new game is a hugely improved remake of 2004's Zangyura, hence the Super prefix, some more detail and music on the official site. And yes, that is a giant urinating statue she has to defeat as one boss, who knows what else the game will throw at us. 

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