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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Is that a Gundemonium in your pocket?

The Vita has a Decent roster shooters, but I always room for a few more on my memory card, so its a pleasure to welcome Gundemoniums. Based on a rather old, but colourful, PC shooter, that was recently re-released on Steam, it is getting a fresh case of ammo and some new features thanks to developer Platine Dispositif and indie publisher Mediascape.


The Vita version gets widescreen support, and new characters to play as and even more bullet hell action. The original was seriously hard, so don't expect anything like the cute fluffy western shooters that are merely tough. 

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Currently playing on my Vita/PS3/PS4/PS5


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