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While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably to hit the 10% (currently 7%-ish) adoption rate among PS5 owners that would make it a bone fide hit gadget.   As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be cool. Assuming the 120HZ streaming is solid, an OLED would be the more welcome addition, especially with the latest generation of technology offering QD-OLED (Quantum Dot-OLED), WOLED (White-OLED) and other buzzy titles for smarter display.  Whatever ...

Review Swordbreaker The Game

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Its a familiar tale, but way back when, I remember being in a school book club and every few months a new choose-your-own adventure would turn up. The mental imagery that went into following the numbers and creating a story was great fun, but Swordbreaker dials that up a notch for kids today. 

I also remember the PSP versions of those original Ian Livingstone titles, including Warlock of Firetop Mountain, which even digitally felt like something off an early printing press. But, Swordbreaker feels thoroughly modern with its off-beat knights and aliens tale, and hints at mature-level themes, stupid deaths and gory endings. 

Gameplay is simple, with a quick batch of text to read and 1, 2, 3 or sometimes 4 choices to make. Three lives means you can learn from your mistakes, but with quite an expansive tale to tell, you'll need to really remember the routes and decisions, or scribble them down as you go to reach the many endings and die in the most inventive of ways (there's a handy map to see where you've been between games). 


Played out over 300+ scenes, there's a lot of exploring to do, and the strong attention to graphics and neat background music ramp up the atmosphere. If you play this with a Monty Python (or Knight's Tale) filter, you can over look the odd typo or odd phrase. 

For me, playing it for a few goes, putting it down and coming back after playing something else works well, and it doesn't feel boring retreading those early steps. The only shame is there's no point looking at the scenery for clues, or trying to discern the intentions of a character, every choice is trial and error (although slapping a girl's bum was never going to end well). 

Sometimes, a character can offer to help, adding a joker card to your options, which adds a little bit of spice but mostly we're looking at interesting ways to battle and kill the wide array of monsters lurking in every sewer, garden or rampart. 

If Swordbreaker sells well, it'd be cool to see a sequel or another story that has just a bit more adventure or skill base to it. Or, I'd be happy if DuCats just keep doing this, with Swordbreaker Origins underway, hopefully with some extra proofreading and wilder scenarios, and perhaps dial up the rating to full adult? That said the in-progress sequel "Back in the Castle" is a full 3D affair, so maybe not for Vita. 

Score 3/5

Price: £4.99 (PSN)

Developer/publisher: DuCats Games/Sometimes You

File size 223MB

Progress: A married man! 

Currently playing on my Vita/PS3/PS4/PS5


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