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 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Review Reed 2

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Not too long ago in Reed Remastered, the funny little alien cat creature was collecting cubes to reboot a computer to save the day. In Reed 2, we learn that its efforts failed, and we get to do it all over again across new levels. And that's pretty much all that has changed.

Reed jumps and double jumps over obstacles, avoiding certain death at every turn, with lifts, traps, arrows, and a blistering array of stupid user-induced deaths over 50+ levels. Every time he needs to collect the cubes and make it to the exit door, uncovering the odd secret along the way.

With the same attractive visuals, haunting OST, it is all fun - until you get stuck! Then its death by a thousand cuts until you master that particular double-jump-and-stick-the-landing-over-the-saw peril, then a little progress until you hit the next sticking point, and the next, and the next.

Its kind of a shame there's been no innovation that I can detect, no new world to explore or lashings of extra secrets to boost the sense of achievement. While this might be cool in mobile gaming, console gamers expect the "2" to mean something; different enemies, gaming improvements, new scenes, etc.

I'm not sure what Pxlink (Oleg Kosovtsov) is working on next, but I hope it is something that adds variety. Otherwise, Reed 2 is good to look at, fun while it lasts and, oh, I'm dead (again).

Developer PXLink/Ratalaika
Price: £3.99 (PSN)
Score: 6/10
Progress: Bored of dying

Currently playing on my Vita/PS3/PS4/PS5


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