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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Eastasiasoft drops a physical LE in the Chasm

Chasm launched on the Vita in summer 2018, a superb pixel-based Metroidvania, and another game I never got round to reviewing (adds to list). Eastasiasoft continues to roll out the collectibles with a smart LE version, packing an audio CD, manual, fresh trophy list and those elusive Vita carts.

A decent 2,500 production run for the BitKid developed underground adventure goes on-sale on 6th August, and includes the recent patch that added Arcade mode, making the game more accessible to some players.

Still some copies left, order here.


Currently playing on my Vita/PS3/PS4/PS5


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