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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita success story Gnosia lands on the Switch in Japan

Last year a tiny studio released a quirky sci-fi VN on the Vita, perhaps likely to vanish into the void. But no, it picked up a 10/10 from IGN Japan and won a Famitsu indie of the year award, bringing the game's attention to Nintendo.

Today, Gnosia launches on the Switch in the east, thanks to micro-developer Petit Depotto who have reaped the benefit from being a brightly-coloured fish in a small pond. Gnosia's tale sees strange creatures posing as humans on a space mission, and you need to put them to sleep before the crew is wiped out. 



Looping in 15-minute cycles, the game is fast-paced for a VN and strikingly bold in looks and plot twists. Here's hoping it comes west soon.

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Currently playing on my Vita/PS3/PS4/PS5


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