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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Blue, Summertime Blue VN out this week in Japan

When I've written the last post for this blog among the many things I will miss are the stylish videos that Entergram and other visual novel sausage-machine factories put out for every cookie cutter school-girl otome or racy love sim.

There's always bright blue seas, birds or butterflies, some art-style changes, swirling lines, use of panes or windows, that school classroom shot, and some big doe-eyed girls waiting for love or romance. Who knows what Blue, Summertime Blue really has to offer, with its postcard little town and the usual settings, but I think we can guess. Trophy listing here.

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