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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Blind Men leading the blind to the Vita

Recent release Syrup very definitely wasn't my thing, but Blind Men might be more appealing, out next week from Man Eater and Ratalaika. It sees you play as the nephew of a retired super villain, with ambitions of joining the League of Evil.

All he needs to do is commit a crime to complete his application. Unfortunately, his plans are interrupted by a couple of spies from opposing agencies. In true VN style, make the choices that drastically change the story with many endings to experince.

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Currently playing on my Vita/PS3/PS4/PS5


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