Featured Post

July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Review Explosive Jake

Click for more Vita game reviews

Okay, the title art for Explosive Jake and the red bomb in the logo put me more in mind of the superb 8-bit arcade hit BombJack from Tekhan or the epic fun of Bomberman, but the reality for EJ is a rather more tepid affair.

BombJack had crisp mechanics, cool risk-and-reward play, and required knife-edge gaming skills. Bomberman had genius multiplayer mayhem at its core. It is fair to say that Explosive Jake has none of these things.

Instead, you potter around each level, avoiding or ignoring the bots on their pre-set paths, laying bombs to blow up crates to expose the key and exit door to the next level. That's where pretty much the same thing happens, again and again, with the very rare new trick thrown into the mix across 14 stages.

For some reason there's a bit of wiggle room to wander down each passage, making cornering tricky and creating more hassle than is necessary, especially if you do get into a tight corner against a robot or ghost. A few bonuses like extra bomb laying powers drop from time to time, but are in no way essential or exciting.

There's no story as such, just these random creations and layouts that can sprawl over a few screens. And the only challenge is to beat your previous time, but that's hardly a serious one as the items are in the same place each time.

Really, this is a neat tech demo, using the optional CRT effort for a dash of retro goodness, but it doesn't feel like a fully formed game or have any elements that would add anything exciting to the fray. Just a bit more challenge would have helped crank up my interest and the developer is capable as demonstrated in Awesome Pea, which is a better game.


Hopefully PigeonDev, who self-describes as "a lone developer, pretty bad game designer" will plan and think a bit about what made simple games like Thomas Was Alone or Velocity 2X add value, before their next project. Or just rip off the classics, I'd love to see a retro-modern BombJack.

On the plus side, the graphics are crisp and the soundtrack has a sense of adventure that belongs in a totally more exciting game. Just a few tweaks the gameplay and we'd be having a lot more fun with this.

Developer PigeonDev/Sometimes You
Price: £3.99 (PSN)
Score: 4/10
Progress: Suicide by bomb, not in level 7th heaven

Currently playing on my Vita/PS3/PS4/PS5


Any news or interview requests, please contact psp2roundup@gmail.com Please note, As an Amazon Associate, I earn from qualifying purchases.