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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Alvarop's 0000 finally heads to the Vita

First teased three years ago, 0000 or ZeroZeroZeroZero from Alvarop and ported by Ratalaika is finally headed to the Vita. The game has a Steam page but still isn't out on any platform. It takes that ZX-81 vibe to a higher resolution with 100+ large puzzling levels to overcome.

Another easy platinum, hopefully the extended development time has resulted in some finely-honed tricky levels of many deaths and tight-as-a-nut controls. Old trailer below, hopefully some more up to date detail soon.

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Currently playing on my Vita/PS3/PS4/PS5


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