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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

A Hole New World falls onto Vita

Hidden Trap has dropped an October release date for A Hole New World, a Unity-engined game announced back in the summer. A busy pixel-platform-shooter with a solid 8-bit-vibe to it, now with a 38-piece Vita trophy listing and a Play Asia limited physical, (1,500 copies), it sees your city being invaded by monsters from the Upside Down World!

As the Potion Master, you must defeat this evil with the help of Fäy, your companion fairy, and your collection of potions! With a wide range of characters across the city, you jump and shoot to fight enemies and bosses to acquire their powers!

Story Mode offers five different worlds, with Game+, Boss Rush Mode, Challenge Mode and multiple endings to keep us playing. There are over 30 different enemies, 7 boss battles and lots of secret characters to discover!


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Currently playing on my Vita/PS3/PS4/PS5


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