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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The Ninja Saviors: Return of the Warriors rolls in this week

Taito's Arcade legend, Ninja Warriors, thanks to its huge three-screen display is coming back to Switch thanks to Strictly Limited with a physical release this week. Developed by NatsumeAtari Inc. and Tengo Project, it packs in a local co-op mode, two new characters and eight gorgeous stages in 16:9 aspect for huge amounts of ninja battling.

The physical version comes with a printed manual and some badges, which seems pretty underwhelming, so probably going digital on this!

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Currently playing on my Vita/PS3/PS4/PS5


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