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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Code Realize Wintertide Miracles and Mixups by Powgi head to Vita this week

Another three games out this week, showing the Vita bumbling along quite happily in 2019. They are led by Aksys and Idea Factory's late Code: Realize visual romantic novel.



Slightly less exciting is Alvastia Chronicles from Kemco, who continue to churn out the cookie-cutter RPGs. Their press release for the Limited Run physical of Fernz Gate was a whole three lines long, showing how much they care about marketing. Still, if you like 16-bit RPGs, there's plenty more where this came from.


Finally, we have word puzzler, Mixups by Powgi, which shouldn't be underestimated, given the pleasurable and addictive nature of the rest of the puzzle producer's output.

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Currently playing on my Vita/PS3/PS4/PS5


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