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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

I Am the Hero hits the Vita soon

We might rip into Ratalaika for dropping games with easy platinums, but the Vita's most active port specialists do the hard yards when required. Take I Am the Hero, a beat 'em up from CrazyAnt that has stretched the Vita's ageing hardware and required some serious optimisation to get it running.

Update:the game hits PSN next week on 28th November.


With reflective surfaces, a mix of polys and pixels and lots of animation and effects going on, hopefully it will remain fluid and fun. The original is only a year old from Steam too, so far from a quick mobile port. Release is promised before Christmas, so bring it on!

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Currently playing on my Vita/PS3/PS4/PS5


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