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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

EastAsiaSoft fires a Fast Striker our way

Bullet Hell definitely looks like the appropriate description for Fast Striker, a  classic shmup from Germany's NG Dev Team. Originally released as a modern Neo Geo and Dreamcast title, it packs in massive ships, a driving soundtrack and tight, tactical space battles.


The game is out in mid-October and will get a physical release, limited to just 2,200 copies on Vita. Some Vita physicals are digging near the bottom of the barrel, but this looks like a great title to own.

Features include:
  • 6 Stages, including huge boss battles
  • 4 Game modes: Novice, Original, Maniac & Omake
  • Elaborate scoring system
  • Adjustable screen & control settings
  • Constant 60 fps

Currently playing on my Vita/PS3/PS4/PS5


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