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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Timespinner finally spins up on the Vita

Kickstarted some four years ago, classic platformer Timespinner from Chucklefish and Lunar Ray Games is ready to hit the Vita and PS4 (and PC). Yet another exciting looking Metroid-style game, it follows hot on the heels of Chasm (just realised I still need to do my review of that), but with a lot more characterisation, judging by the trailer.

In Timespinner, we join timekeeper Lunais on her quest for revenge against the empire that killed her family. She can use her time-bending powers to explore a vast, connected world. It hits PSN on the 25th September.

Check out the game website for more detail. Good to see some developers keeping the Vita version day and date with the other editions, rather than treating it as an afterthought.

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Currently playing on my Vita/PS3/PS4/PS5


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