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June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Timespinner gets a Vita stretch goal, looks smoking hot

Another one for the Kickstarter crowd, and to add to the Vita's growing list of crowd-funded games, the gorgeously pixel-packed Timespinner looks like an excellently conceived and executed Metroidvania-inspired adventure with striking visuals and a gorgeous world to explore and conquer.

The game is already nearing $50K with 24 days still to go. The team at Lunar Ray Games discuss the funding needs for a Vita version here:
Timespinner on Playstation Vita - $75,000 If we raise enough funds, we will also be able to promise a port of Timespinner to the Playstation Vita! Rock on! Wait a second, why do we need extra money to port the game to Playstation if it's so easy? Well, I'm glad you asked! While the port to both PS4 and Vita may not require that much money specifically, it will still add on time to the workload. We will need the extra funds to hire people to help cover work that we would be doing otherwise. The current release date of Timespinner is based on scheduling for everything that needs to be finished to get the game out on time for PC, Mac OS X, and Linux. If we're going to be doing extra porting, then we would be late on our delivery date because we would have more work to do! With the extra funds, we'll be able to hire additional pixel artists and programmers to help offset this additional workload. Alright, that's it for now. Let's see how far we get! Gogogo~~ :D

Currently playing on my Vita/PS3/PS4/PS5


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