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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

R-Type Dimensions charges up for Switch

Tozai Games is bringing the combo package R-Type Dimensions later this year. R-Type Dimensions includes both of Irem's arcade classics R-Type and R-Type II. Each title can be played in classic mode with the original 2D graphics and retro music or with hi-res 3D graphics and remastered audio.

Two new features will be introduced in this edition: Full power-up mode, allowing players to power their ships to maximum weapon in Infinite Mode, and Fast forward, the ability to speed up the game in any mode. The Switch version will also feature in-game achievements.

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Currently playing on my Vita/PS3/PS4/PS5


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