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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PlayAsia bringing STAY physical release

PlayAsia is pretty much focused on PS4 and Switch as you'd expect, but the company will stick pick up interesting titles for the Vita in a fine show of spirit.

The first of its new roster announced for Tokyo Game Show is STAY, the chatty puzzle suspense fest from Appnormals that I'm in the process of reviewing.



Arriving in October 2018, it is very good, not sure about replay value but still worth hunting down if you haven't played it yet. Jump to the 35 second mark in the trailer.

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Currently playing on my Vita/PS3/PS4/PS5


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