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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

New studio Too Kyo Games announce first projects

Japan has a new indie studio, founded by the seven mostly ex-Danganronpa and Zero Escape staffers. From the Too Kyo company reveal livestream interview we get some pretty art for a lineup of games covering themes of people going to their "extreme limits x despair" (sounds familiar) and a cyberpunk-themed tale being published by their old bosses at Spike Chunsoft.

No formats, release dates or any detail really, but while Switch is probably a given and they may be too far into 2019/2020 for the Vita, I guess since that's where they found their main success, there's a ray of hope.

Update, there's a Famitsu English language piece here.



Currently playing on my Vita/PS3/PS4/PS5


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