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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Catherine Full Body opening trailer

Okay, so it looks like we're not getting Catherine in the west, as Atlus focus solely on the PS4 version. But I'll be happy to import a Japanese copy for my Vita, I don't think the original was too complicated to play.

Here's the latest Japanese opening movie to get you tempted, and its all in English! Shame the game play clips I've seen were all in Japanese, would have been too hard for developers Studio Zero to offer a global edition?

Edit: video changed as Atlus' original removed due to a copyright claim, go figure!

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Currently playing on my Vita/PS3/PS4/PS5


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