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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

A fresh peek at Catherine's Full Body

Trailer time again from Japan as the Catherine Full Body site gets an update with more content and a fresh trailer to tempt us. The big question remains will we get to experience her puzzles and deadly delights on the Vita in the west, still no word from Atlus as time ticks on.

The main trailer kicks in around the 50 second mark. Interestingly, there's talk from the developers a of collaboration surprise for the updated edition. Given all the characters have variations on the Catherine name,  that has me thinking immediately of Kat from Gravity Rush, wouldn't that be cool? Any other ideas? Of course it could be something completely different.

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Currently playing on my Vita/PS3/PS4/PS5


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