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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales firm in Japan

Vita sales were almost identical to last week according to the Media Create chart, with another 3,600-odd happy Vita owners out there. Hopefully, it'll stay at that level for a while to calm developers' nerves.


On the software front, Attack on Titan 2 was down at No. 18, having sold another 5,000 copies to pass the 20K barrier on Vita. Sword-wielding love adventure Otomate title Ikemen Sengoku sneaked in at No. 16 selling 6,750 copies - a decent haul considering the number of these games out there. 


Last week's figures.

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Currently playing on my Vita/PS3/PS4/PS5


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