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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Rogue Aces cleared for take off

April 12 will see a fine squadron take to the air in defence of the realm. Despite the PS4 logo flashed across the front of the video, Rogue Aces is very much on the Vita.

Mixing and mashing the whole Luftrausers, Harrier Attack and many other side-shooters elements, it is procedural so offers plenty of varied challenge. There's a realistic flight model to add to the feel of an aerial ballet. And, with the gung-ho or stiff upper lip character voices provided by Marc Silk it sounds bags of fun.

More on the PSN blog.

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