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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Monster Slayers to deck the Vita

Digerati and Nerdook Productions are bringing Monster Slayer our way soon. A rogue-like, deck-building, RPG adventure, players create a hero and choose a path through the perilous Northern Valley to defeat minions, monsters, overlords and the legendary Harbinger to become a true Monster Slayer.

Key Features include:

  • Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies
  • Collect fame from each run to unlock new abilities that can be used by future heroes
  • Every playthrough is different: levels, enemy encounters and loot are randomly generated
  • 12 different character classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard, Assassin, Beastmaster, Apothecary, Brute, Monk, and Necromancer
  • Recruit companions to join you on your quest and make use of their special abilities
  • Equip your hero with stat-boosting loot to improve the chances of victory
  • Beat the game to unlock the ultimate challenge: Legendary Mode
  • Inspired by the much-loved deck-building RPG, Dream Quest, created by Peter Whalen (Hearthstone)


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Currently playing on my Vita/PS3/PS4/PS5


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