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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

GameMaker 2 devs can port to Switch

Yes, yesterday's Nintendo Direct event was cool, but the most interesting news came as an aside to the news that Undertale is coming to Switch. That was built using dev toolkit GameMaker 2 from YoYo Games who announced an official export to Switch option. This means plenty of smaller indie coders can bring their great games to the hybrid.


That could mean the likes of Rivals of Aether, Indie Pogo, Hush Blossom,  Hotline Miami, Spelunky, Luftrausers or Nuclear Throne and many more could be coming sooner rather than later. Lots of developers were flooded with questions about ports soon after the announce, so it'll take a while to see what gets officially announced, put on a wish list and so on.

Older games on GM1 might struggle to come across, but it creates an excellent new source of future games and means smaller devs can support the Switch and carry the load in between the mega-Nintendo releases.

Currently playing on my Vita/PS3/PS4/PS5


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