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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

GameMaker 2 devs can port to Switch

Yes, yesterday's Nintendo Direct event was cool, but the most interesting news came as an aside to the news that Undertale is coming to Switch. That was built using dev toolkit GameMaker 2 from YoYo Games who announced an official export to Switch option. This means plenty of smaller indie coders can bring their great games to the hybrid.


That could mean the likes of Rivals of Aether, Indie Pogo, Hush Blossom,  Hotline Miami, Spelunky, Luftrausers or Nuclear Throne and many more could be coming sooner rather than later. Lots of developers were flooded with questions about ports soon after the announce, so it'll take a while to see what gets officially announced, put on a wish list and so on.

Older games on GM1 might struggle to come across, but it creates an excellent new source of future games and means smaller devs can support the Switch and carry the load in between the mega-Nintendo releases.

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