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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

GameMaker 2 devs can port to Switch

Yes, yesterday's Nintendo Direct event was cool, but the most interesting news came as an aside to the news that Undertale is coming to Switch. That was built using dev toolkit GameMaker 2 from YoYo Games who announced an official export to Switch option. This means plenty of smaller indie coders can bring their great games to the hybrid.


That could mean the likes of Rivals of Aether, Indie Pogo, Hush Blossom,  Hotline Miami, Spelunky, Luftrausers or Nuclear Throne and many more could be coming sooner rather than later. Lots of developers were flooded with questions about ports soon after the announce, so it'll take a while to see what gets officially announced, put on a wish list and so on.

Older games on GM1 might struggle to come across, but it creates an excellent new source of future games and means smaller devs can support the Switch and carry the load in between the mega-Nintendo releases.

Currently playing on my Vita/PS3/PS4/PS5


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