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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Aksys welcomes you to a summer of mystery

We already knew the games were headed west, but Aksys has bookended its little visual novel fest with a neat campaign, the Summer of Mystery.

Three upcoming interactive fiction titles feature adventure, intrigue and suspense, including Psychedelica of the Black Butterfly in April, 7’scarlet in May, and Psychedelica of the Ashen Hawk in June.

Featuring creepy towns, mysterious mansions and ancient feuds, each phyiscal release will include a collectible character card set inside the package, and fans who purchase all three titles can get an exclusive set of collector pins.



In Psychedelica of the Black Butterfly, a girl wakes up in a mysterious mansion with no memory of who she is or how she got there, while in 7’scarlet, Ichiko visits a strange village to look for clues about her missing brother.

The heroine of Psychedelica of the Ashen Hawk must find a treasure to bring peace to her town and unlock the mystery of her own past. A popular genre for young adults in Japan, otome (interactive fiction) games feature deep character development and engaging plots in which the player’s choices influence the storyline. Rich anime-style artwork and cinematics draw the reader further into the story as they create their own adventure each time they play the game.

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