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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

The sci-fi horror of Hollow heads to the Switch next week

Getting ports is a perennial double-edged sword for gamers and publishers. Forever Entertainment may be all excited about bringing the scary-sci-fi title to Switch, but those middling Steam reviews (averaging a 6.0) probably mean we shouldn't get too excited.

Like the trailer, it seems like all the effort has gone into the mood and atmosphere, but not into how the game plays or how the characters interact. Check it out if you like next week (out on the 22nd) but you may want to hold off and see if there are any improvements.

With the likes of Dead Space being given away or dirt cheap these days, there are better ways to spend those budget dollars.

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