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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vesta goes adventuring on the Switch this week

Vesta is just your typical girl who wants a lie-in, but her robot buddy has a busy day ahead for her. The pair need to maintain and fix their underground lair, under the ruins of a once-proud city, and reveal the truth about what happened to the robot-dominated world.

A first game developed by Spanish developer Finalboss Games and published by EastAsiaSoft (in Asia), the game sees Droid doing all the heavy lifting and Vesta squeezing into all the places a robot can't fit, in a fine-looking 3D buddy-puzzle-solving adventure. Perhaps somewhere between Jak and Daxter titles, with a dash of Bastion?

The game is out in a couple of days, should have a review up soon.

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Currently playing on my Vita/PS3/PS4/PS5


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