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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Stick it to the Man Review

Developer: Zoink Games
Size: 861MB
Players: 1

The reason I own a Switch is down to this game, and the kind folks at Zoink. But, if Stick it to the Man sucked, I would still say so. However, from the first intro, it is fair to say that you can see the love and craft that has gone into Stick it to the Man.

More like a work of art, its one of those games along with Captain Blood, Rayman and Okami that sucks you into its world thanks to the characterisation, animation and gorgeous art style. The whole package radiates love and attention to detail. And, when you get playing, there are plenty of quirks that make SittM so much more than just a pretty platformer.

In fact, its more like an adventure game bolted into the shoes of a platfomer, with plenty of leaping and jumping to find the parts of the current puzzle, or to explore new areas. As a port of a PC game, there's little use of the Switch's unique features, but Stick it... feels like such a luxury production, that few will mind.

An extra hand?

Talking of minds, in the early going our hero, Ray Doewood, is struck by a mystery missile from a military transport and granted the power of a ghostly arm emanating from his head. He can use it to reach up to high handholds, read the minds of the people around him and pull down bits of scenery to reveal puzzles.

With its peculiar jazz soundtrack, and hints of undead-ness there's a fair reminder of Manny and his cohorts in Grim Fandango. But the 10 short chapters of puzzling adventure are great fun and inspired, bringing a chuckle to gamers of all ages (my daughter loves it too). Using stickers that are often hidden behind peel-able walls, to solve the puzzles, its pretty much find-and-give gameplay, but done so stylishly, that its a joy to be along for this ride.

Stick it... may not be massively long, and is pretty linear with plenty of save points. But it feels low-rent sumptuous, like being wrapped in a thick duvet with hot chocolate and bacon on tap.

Score 4/5

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Currently playing on my Vita/PS3/PS4/PS5


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