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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sells 3,500 in Japan as buyers look elsewhere

The cold winter chill blows across the chart for the Vita with not a single title in the Media Create top 20 where Call of Duty WWII fights off all comers on the beaches. The handheld sold another 3,500 which seems to be the new baseline. With the new Value Packs hitting on the 22nd that might be people waiting, but with no obvious "value" in those packs, there is little reason for anyone to wait.

On the plus side, lots of games have been dated for Spring in Japan, so there will be plenty of games on the way for the brave buyers to enjoy. 


Last week's figures

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Currently playing on my Vita/PS3/PS4/PS5


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