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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

MoonBear's Pocket Build could come to the Vita

Over in the wilds of Reddit, a dev asked if Vita owners would like to see his latest mobile game on Sony's platform. A sandbox free-building game, you can create what you like, how you like, with no threat or wider ambitions to fulfill. Feel free to drop in a comment of support.

From the iOS version page, "Have you ever wanted to make your own little fantasy world? A farm, some kind of castle, or just an epic fantasy city? Pocket Build is an open world game where you can build with no limitations or restrictions. Build whatever you like, whenever you like, however you like. The possibilities are endless!"

Comments

  1. This game is fantastic on iOS. I hope it comes to Vita as well.

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