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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales back to flat in Japan

The latest Media Create data is out in Japan, don't get too excited now!

We have a duplicate of last week really, with sales nudging up by a few and one new middling Vita game arriving in the lower reaches of the chart. Can't see many people rushing out to buy visual novel Shinobi, Koi Utsutsu from Idea Factory, which managed to sell 4,629 to land at No. 18 as the only Vita game on the chart.


Trails of Cold Steel III landed at No. 1 on the PS4, but without a Vita or PS3 version in support, Falcom lost half of their sales, based on the 2013/2014 releases. That will be pretty damning for Falcom, who had no real reason to drop the Vita version for a few extra shaders and world with a slightly larger scope. Still, there's no guarantee it would come west on Vita, so perhaps irrelevant. 


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Currently playing on my Vita/PS3/PS4/PS5


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