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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

As predicted, Sony starts to publish for the Switch

We all know Sony Interactive has given up on the Vita, but still has a good roster of games that it could use for other portables. Enter the Switch, and cue Sony wondering how it could switch, without looking like a total turncoat.

I figured this would happen not long ago - and Sony has now shown its hand by letting another part of the company, Sony Music handle publishing duties. For now, it is using the new Unties label (ho ho) to publish third-party content in Japan like Tiny Metal from Area 34 on Switch, PC and other formats.

But if the "experiment" proves a success, expect a roster of Sony titles like Locoroco, Patapon and so on to get a "third party" port. Guessing it won't be far into 2018 after Sony ceases production of the Vita that we see the first PlayStation game to make its way over.


Other titles on the way from Unties include Last Standard and Merkava Avalanche and DEEMO Reborn.  Japanese details of the news here.

Obviously, there's no shame in making money off a rival console, what is a shame Sony hadn't realised that portable/hybrid gaming could work, if it had shown some faith. For example, a simple mid-life HD and WiFi upgrade would have made a Vita2(ish) a more desirable remote player.

The wider Sony company hemorrhaging money during the Vita years didn't help, but this will be something of a gut punch for die-hard fans.

Currently playing on my Vita/PS3/PS4/PS5


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