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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita cracks heads with Super Skull Smash GO! 2 Turbo

Super Skull Smash GO! 2 Turbo from Thomas Hopper and TACS Games is an action puzzle platformer about smashing skulls, designed from the ground up for the PS Vita. If it looks a little familiar, It is the sequel to PS Mobile game "Super Skull Smash GO!" Thomas' previous work includes "Out of Mind" and PSM game of the year "Console Saga".

The game features hardcore platforming action set over 30 levels across 6 world themes with giant retro boss battles. There's also plenty of secrets and easter eggs to find, all to an authentic chiptune soundtrack.

With this and Life of Pixel headed our way, wonder if any other PSM titles will get a second lease of life? Check out the trailer and some screens...




    

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Currently playing on my Vita/PS3/PS4/PS5


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