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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The slide continues for Vita sales in Japan

Japanese gamers bow before an influx of Winning 11 and F1 games this week, leaving no room for a new Vita title. Only Minecraft is left to represent the handheld, selling another 3,160 copies to pull it clear of 1.2 million boxed sales.

The Vita itself sees another tick down to 3,847 units according to Media Create sales data. That trend of losing 50-80 sales a week (excluding a Christmas spike) would see the Vita hit zero in around another year, approaching its seventh birthday. And, since Sony has shown no sign of a successor device, I guess production would end next summer. Snap them up while you can folks!


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Currently playing on my Vita/PS3/PS4/PS5


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