Featured Post

June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Ratalaika sneaking FPS roguelike One More Dungeon onto the Vita

One More Dungeon is a first person shooter roguelike coming to us via Stately Snail and Ratalaika, with procedurally generated first person levels and pixel-art graphics. A roguelike, originally on PC/Steam, that places you in the shoes of a nameless adventure seeker, your job is to reach the final level deep within the dungeon and destroy the obelisks that are used by forces of Evil to invade his world.

UPDATE: Trophies now listed

If you remember the original Wolfenstein or Hexen, this should toll a few bells, hopefully the Stately Snail folks in Russia can expand the maps up and down for future versions, although the original came in 2015, so perhaps that ship has sailed.


Getting there won't be easy though as lots of enemies stand between you and your goal, but the good news is you can use all kinds of melee weapons, magic staffs, and antique artefacts to blaze your way through.

  • Fusion of old school FPS and Roguelike games.
  • Procedurally generated levels.
  • 30+ types of enemies and 80+ items.
  • A parallel universe with manually created locations.
  • A Sanity level that can reduced by using artefacts acquired in-game.
  • Customisable gameplay in the form of modifiers that can be tweaked prior to playing, to tailor make the gameplay to one of your choosing.

The game is slated for release later this year!

Currently playing on my Vita/PS3/PS4/PS5


Any news or interview requests, please contact psp2roundup@gmail.com Please note, As an Amazon Associate, I earn from qualifying purchases.