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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Demon Gaze II gets a Welcome to Asteria trailer

The old Demon Gaze battles may be a distant memory, as the Kadokawa/Experience RPG came out in 2014. So here's a new trailer to remind folks, or newer Vita owners, of what they are missing. It shows off some of the monsters you'll encounter in the dungeons in a blink-and-you-miss them style.

The original was perfect old-school RPGing, so here's hoping the new version hasn't been overly tweaked or laden with dense mechanics. NIS America are on publishing duties with the game landing mid-November.

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Currently playing on my Vita/PS3/PS4/PS5


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