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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Touhou Kobuto V: Burst Battle arrives in June

For Europe at least, America gets the latest Touhou fun-fest in July, digital only on Vita! The bullet-hell battle game sees you fighting with arrays of fiery death, melee attacks, or magical spell cards. Featuring ear-tingling beats for each character, you might just find yourself dancing while you play!

The backgrounds look horrendously basic, but that should allow for plenty of speed on the Vita version, as the Kobuto brand continues to go boom! This breaks away pretty heavily from the RPGs, wonder what else NIS can do with the series?

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Currently playing on my Vita/PS3/PS4/PS5


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